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- Chapter 145 - - 137: treasure and great witch artifact (part 1)
Chapter 145: Chapter 137: Treasure and Great Witch Artifact (Part 1)
Don’t be too greedy.
Then, let Xiu’Er rest for a while; she’s exhausted, her entire body soaked with sweat.
The next task is to start studying Witch Pattern, whether by consulting the three Witches still in the yard, or through various Witch Pattern-infused equipment in the warehouse.
Especially the Witch, Black Soul Crow, Small Knife directly gave Xiu’Er a ten-point favorability consumption quota.
It’s estimated she could extract most of the runes mastered by Black Soul Crow.
How to proceed is up to Xiu’Er to decide.
Meanwhile, Small Knife didn’t linger; the time he could spend in the Newbie Village was too limited, and there were plenty of benefits not to be missed.
He then directly climbed over the wall and mounted the Enhanced Skeleton Wind Horse waiting outside, speeding off toward the tribe at supersonic speed.
By the way, this Enhanced Skeleton Wind Horse is Level 85, rated as a Fierce Beast, and will not dissipate after revival unless dismissed.
However, each day consumes Small Knife’s experience by 100 and cannot stray too far from Small Knife.
Of course, now Small Knife doesn’t mind this bit of consumption.
The Enhanced Skeleton Wind Horse is incredibly fast, making it impossible to enjoy the scenery on either side, but moving this fast, he soon reached the entrance of the Wugubu Tribe.
At this time, a notification sound came from the chat channel.
He checked it.
A large volume of beta player messages on the network, involving the Wugubu Tribe.
Clearly, it’s saving some money, not detailed.
But since they notified him, it was necessary to take a look.
“Mountain Grass, log off!” Small Knife notified Mountain Grass.
Having already entered the tribe, he instructed the Level 85 Fierce Beast Enhanced Skeleton Wind Horse to guard him, then logged off.
He sat up from the game pod, immediately checking the Second World forum.
Sure enough, everywhere there was discussion about beta player news.
Many people were complaining about unfairness, about beta players keeping their levels without account resets, and so forth.
Of course, complaints are useless.
Small Knife just skimmed through.
Then, some beta players’ names, information, and forces were revealed.
It turns out many player strongmen are already above Level 80; apparently, they’ve been in beta for a long time.
Ordinary players didn’t even receive a hint of news.
Now, the name of the Second World is well-known by everyone.
However, for new players wanting to enter the Second World, the helmet is not the problem; the problem is getting in line, which is already very long, and it’s said that those at the end might not enter the game within one or two years.
Some beta players revealed that after open testing, if no player reached Level 80, they would not be allowed into the Newbie Village area or expose their identity; beta testing is confidential, and whoever exposed real or virtual identity reportedly faced forced account deletion.
Moreover, people with the skill to obtain some intel from beta testers early found themselves barred from entering the game due to leaks in numerous instances.
However, now with open test players reaching Level 80, confidentiality is no longer necessary, so some information is being sold, and major beta guilds, powers, and commercial associations are recruiting, even advertising on various platforms, showing off their wealth.
Small Knife skimmed through, just getting a general idea of the major forces.
At this point, Mountain Grass had logged off and transmitted all recently gathered intelligence materials.
Especially comprehensive intel on the Second World.
Damn, the Second World is vast, and player distribution is very scattered.
In Small Knife’s locality, where the Witches reside, there are thirty-six Newbie Tribes.
But the largest number is martial artists practicing martial arts, with their entering players outnumbering those of the Witch tribe by over a hundred times.
The strangest are those raising worms and using Flesh and Blood Desolation Skills, integrating themselves into the flesh of fierce beasts and fierce creatures with bizarre methods.
These players were the fewest, and ordinary players like Small Knife, before the beta players were exposed, hadn’t even heard of them.
But now beta players have organized data and are selling it with tacit understanding.
It was general, rough intelligence, and by signing a confidentiality agreement with a studio, it was bought for a hundred thousand dollars.
This was managed by Mountain Grass, allowing Small Knife direct access.
The contract stipulated it couldn’t be shared with players outside the studio.
Small Knife naturally could view it.
This document revealed beta players naming the central, widest, resource-rich regions of the Second World as the Central Immortal Region.
This most affluent and vast area exists primarily as sects, with the strongest sect being the Five Elements Sword Sect! The only Upper Sect Immortal Gate.
The area occupied by the Five Elements Sword Sect and many sects led by it is termed the Central Immortal Realm.
Here, no players can be born, as it does not belong to the Newbie Area.
Other areas are termed by players as East Martial, Northern Witch, South Worm, and Western Wilderness, the Four Major Domains.
All Four Major Domains contain newbie areas, with East Martial accommodating the most players and Western Wilderness the least.
The Thirty-Six Newbie Tribes of Beiwu rank second, yet even when combined, Northern Witch, South Worm, and Western Wilderness newbies don’t make up one-tenth of East Martial’s players.
It’s said East Martial holds the greatest potential, and players born here have the broadest future because East Martial is the sidekick to Central Immortal, with various connections to the largest Central Immortal Cultivation Realm, even sporadically hosting NPC merchant caravans entering the Eastern Martial Realm and even the Newbie Village.
This is a privilege the other three domains do not have.
To attain Dao through martial arts is also the smoothest path.
Reviewing the materials for sale, both South Worm and Western Wilderness lack detailed maps.
Too few players, too mysterious.
However, Northern Witch has them, with the locations of the Thirty-Six Newbie Villages and part of the tribes outside the Newbie Villages marked, sold under confidentiality contract.
Because of the studio, a name he made up himself, actually in the Second World, it’s defined by hundred-person squads, recognized by the system as the smallest unit; only with a unit can contracts recognized by the Second World be signed and maps bought, something ordinary players cannot purchase even with money.
This cost a million, Mountain Grass did not buy it, Small Knife directly signed the contract, bought it, and loaded it into his map.
Before having a chance to look, Mountain Grass directly pointed out why Small Knife was notified.
It turned out to be intel exposed by beta players.
Back then, beta players had been in the newbie area for a long time; finally, the first player reached Level 80, resulting in only a month’s stay, and certain top-level Witchcraft Inheritance Sect couldn’t possibly be excavated, and even if obtained, couldn’t be completed.
Unlike Small Knife reaching Level 80, with only a month for himself to leave the newbie area, not affecting other players.
After all, it was open testing in batches, and now in the Wugubu Tribe, some players had just entered.
Whereas at that time, those beta players were only one batch, and with the first player reaching Level 80, all beta players had to leave within a month, irrespective of their level.
So they hurriedly buried some resources, and task trigger conditions at some hidden location in each Newbie Village, calling them treasures.
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